Most products don't fail because the code is bad. They fail because nobody finds them, or the people who find them never pay. We collected the seven questions founders ask most often on r/SaaS, r/IndieHackers and in App Store forums, and answered each one the way we would on a call.

Short version: distribution comes before features, organic pull comes before ads, and a price comes before scale.

1. "One month on the App Store, ten downloads. What did I do wrong?"

You probably did no marketing at all. "Build it and they will come" is the most expensive belief in software.

Even organic discovery needs a plan. Either you target a search term people already type into the App Store (ASO), or you pick a niche and put the app in front of it. There are thousands of to-do lists and habit trackers; a beautiful UI alone keeps you invisible. A narrow niche plus a handful of micro-creators who speak to it gets results much faster.

2. "I spent $1,500 on Meta and Google ads and got almost no sales. Are ads dead?"

Ads aren't dead. Paying for cold traffic before you have product-market fit is.

If you can't convince one person to buy through a conversation in a community, you won't convince strangers at $5–$15 a click. Ads don't fix a leaky funnel; they make it leak faster. Win your first 50–100 paying customers organically through subreddits, founder posts on X and creator videos. Once that pull exists, ads multiply it instead of burning it.

3. "My Reddit posts get deleted or I get banned. How do I find users there?"

Reddit is not a billboard. It is the most ad-allergic community on the internet, and "we built a new AI tool, check out the link" is removed in seconds.

The rule that works: share the process, the data, the failure and the fix, not the link. Write up how you solved a hard technical problem, post an honest post-mortem, or share a useful free tool. When the post is valuable on its own, people ask what you built. Always read and follow each subreddit's self-promotion rules.

4. "Users try it but nobody upgrades. Should I build two or three more features?"

No. "One more feature will unlock sales" is the most common coping mechanism among developer-founders.

If the core value doesn't make people pay, ten extra features won't either. The real cause is almost always one of three things: the problem isn't painful enough, you're talking to the wrong customer, or onboarding and pricing are broken. Stop coding and find where users drop off.

5. "My app is completely free so people won't churn. When should I charge?"

Now. Ten thousand free users is not traction; it's a server bill and false validation. Non-paying users also flood you with feature requests that pull your roadmap in the wrong direction.

You learn about real demand only when someone pulls out a card. If you solve a real problem, add a paywall from day one: a clear freemium limit or a time-limited trial. Charging also signals that the product is worth something.

6. "I've been coding in secret for six months. When it's perfect I'll launch big on Product Hunt. Good idea?"

It's the classic way to build something nobody wants, perfectly.

A Product Hunt launch is a 24-hour spike, not a distribution strategy. Build in public from day one: share screenshots on X and Reddit, put up a simple landing page and collect a waitlist. Your first customers should be waiting before the code is finished.

7. "My product is a serious B2B tool. Is TikTok or Reels really for me?"

Yes. Short-form video is no longer just dance trends; it's a visual search engine for founders and younger decision-makers.

A 15-second screen recording that shows your tool replacing a three-hour manual task can reach hundreds of thousands of people and bring real trial sign-ups. You don't need to dance. You need a clear problem → solution → result hook in the first two seconds.

What to do next

Pick the one mistake that sounds most like you and fix that first. If you want a second opinion, take the 2-minute fit survey and we'll tell you which channel we would start with.